Both are perfectly good systems
Both are perfectly good systems, but neither has the raw potential of Path of Exile's approach to progression POE currency trade . Here, skills are unbound from character classes, instead based around gems that you plug into items, letting you mix and match to create whatever ability loadout you fancy. Meanwhile, stat upgrades are based around the game's enormous passive ability tree, which is...
0 Comments 0 Shares 1034 Views
Sponsored
Sponsored
Sponsored