As part of their contract, Abramar decides to help Fortuna build a new deck of fortune telling cards to replace her confiscated tarot. Answering Abramar's questions about my plans for the future—"Your answers will affect your fate. Dramatically," he warns—grants me energy for the four elements of air, water, earth, and fire. I spend those energy points by picking a background and symbols for a card in my new deck which I can customise by adjusting, flipping, and sizing each element to build an image to my liking POE currency trade .


(Image credit: Deconstructeam, Devolver Digital)
That's the majority of the demo I played: building an initial deck of four cards and using them to read Abramar's past, and then the future of a witch arbitration agent who shows up to check in on my exile. One of the cards I design is assigned the name "Transhumanism" with meanings of "introspection, yearning, passion, power," and when I draw it from my deck to read into Abramar's behavior I can either tell him it means he has a need to feel superior or that he's masking his depression.

It's a bit daunting. I regret not having a better head for actual tarot cards, but I bumble Fortuna through her readings as best I can, hoping that I'm bending fate to her benefit.

The implication is that the cards I build, each with unique meanings based on the symbols I've combined, and the way I choose to read them each time I use my deck, will affect the way the story unfolds. Then there's the looming threat of my very forbidden deal with Abramar and the knowledge that I may be able to save or doom the coven that banished me with my newly minted magic deck. I am warned right at the start that the game regularly autosaves over my progress so that I can't save-scum my decisions. I've not gotten to see any of my choices play out yet, of course, so I'll have to buy POE currency  wait for the full game to feel the effects of that threat.