MMoexp;"WOW's percentage of market shares was 60% in 2007
Wright intervened and said that games hold an impact on culture to some extent due to WoW cataclysm Gold the fact that they're a rebel art form. "We must figure out the best way to implement this in a way to not lose our status as a renegade," Wright said in a statement, noting that making positive social change won't happen by creating an entire game about recycling.
Lanning has echoed the issue, claiming that the government doesn't do enough to promote game designers and their potential for creating positive transformation. The idea that games have to be profitable "ass-backwards," Lanning said that game designers can completely change the way education is conducted and the government isn't willing to invest in this kind of research even a bit. "Every church is tax exemptin essence however, when it comes to using technology to help educate our kids and make them more intelligent, there's no funding," he said.
According to the most reputable stat-tracking company for games, The NPD Group, US PC game retail sales plummeted in 2008, sagging 23 percent over the course of a year, to $701 million. The main word in the paragraph"retail" is "retail," as online gaming revenues and alternative ways of distribution for PC games are continuing to increase. A new report by analysts company Screen Digest indicates that massively multiplayer online gaming witnessed a dramatic increase in 2008, as reported by the BBC.
Screen Digest's research revealed there was evidence that North American and European MMOG markets grew by 22 percent in 2008 and raked in total revenue that amounted to $1.4 billion. The main contributor to that figure is, obviously, Blizzard tainment's WoW?Cataclysm?Classicthat had more than 11.5 million players worldwide by the year 2008. The game's success, Screen Digest notes, has contributed to the growth of the market as rivals attempt to emulate the game's explosive growth, but with different levels of success.
"Some games are diminishing WoW?Cataclysm?Classic 's (WOW) position, with Warhammer Online and Age of Conan being the two major ones--but it's due to their expansion than any decrease on the part of WOW," said Screen Digest senior analyst Piers Harding-Rolls, speaking to the BBC. "WOW's percentage of market shares was 60% in 2007 and the number was 58 percent in 2008 but when it comes to revenues, it grew year-on-year."
The study states that there are more than 220 games that fall under the MMOG category, however Screen Digest says that many are only available for South East Asia. Harding-Rolls further stated that the ongoing release of new MMOGs and the different payment methods and titles that are based on demographics, have helped to ward off the current economic downturn.
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